Joe and Al Play Factorio Episode V: Fast Things are Fast

We get some of Factorio’s fast transport belts and immediately find out an important fact about them. They’re fast! It’s a complete shock we know. Also, they take a lot of iron to build. My initial instinct was put these things everywhere, but they’re so expensive, I think early game might be better just to…

Joe and Al Play Fallout New Vegas #17: The House Goes Bust

Mr. House really thinks a lot of himself doesn’t he? I mean really, the dude wrote his own obituary? As an exercise to contemplate your own mortality it’s not bad, but you don’t PUBLISH the thing! I’m also starting not to trust Yes Man. Put that dude in charge of a robot army and suddenly…

Joe and Al Play Fallout New Vegas #16: Al Gets Lost

We have to go check out the Great Khans for Yes Man, because apparently it’s rude to wipe out entire civilizations without meeting them first. We COULD travel in a straight line from the strip to get there, but THAT would require getting out of the strip. So we take a “shortcut” and get lost…

Joe and Al Play Factorio Episode II: Furnaces for Days

SHOOT ALL THE TREES. Also Joe and Al get a proper assembly line going this episode, even it if is only making steel plates. Factorio’s science tree is going to be complicated to navigate, but we get started making a few red potions at least, and researching basic things like tunnels.